Showing posts with label Tik Tok Tank. Show all posts
Showing posts with label Tik Tok Tank. Show all posts

Saturday, March 16, 2013

Marches Update

OK, it has been a while, but like I said we have a Facebook page that gets most of the updates. I will include that link to the side to make it easier to stop by and visit.

Games and where they are at:

Action Corp:
Released the tech demo of this one. Waiting to hear community feedback. This is still a work in progress but currently on hold.

Space Attack:
About 90% completed. We still have to add sounds and 4 bosses. AI, and main enemies work and function as we intended. In game store (items purchased by your points you score) is fully working as intended. Shields and life along with the UI all work as intended.

Nonulok stated that he wanted to re-work all of the images to make them bigger and a little more detailed. Since we are trying to stay within the limits of the Android res and we do not want the game to scroll we have to still stick with some form of pixel art but does not mean it is a bad thing.

Tank of Fortune:
I am currently recoding this one with better AI since Nonulok is imaging Space Attack and that leaves me with some free time. I am going for a little more up-to-date gameplay than I originally anticipated with this one. It will still be made up of stages you need to complete to move to the next but each stage will have objectives that allow for exploring than just going in a general direction to complete the level.

Tik Tok Tank:
On hold. Long term project. This will be a commercial release and when that day comes will most likely go for $3 or so. At the time we start work on this again we may do some kind of funding for it to get things rolling quicker. I will post more info on this later.

Wednesday, September 19, 2012

Like Us on Facebook

Yeah, not much of an original title but needless to say we do have a Facebook page now. We will still make new posts here but we will also post small updates on Facebook. So please join us and show some love. We are still trying to get some video footage and pics up on the Facebook page. With 2 people and the projects and real life work we both have it will take a little bit of time to get there but we will.......

https://www.facebook.com/EnguisedStudios

Right now Tik Tok Tank and Tank of Fortune are being ported to the web and we are also (still) working on Neuntoter's Adventure for the web.

Thanks for your support

Neuntoter

Monday, August 20, 2012

Projects We Are Currently Working On

Tik Tok Tank Status:

Because of how out of the box this game was, we will be putting it's updates on hold. Both Nonulok and I believe it's a fun little game to play but the downloads are showing that it did not do as well as we planned. So until we build further momentum from other games, this one is on hold. Trust me though, this one will have tons of more crazy things and fun added when it makes it's return.

Tank of Fortune:

Basically, this is a re-work of Tik Tok Tank. This game will consist of ten levels with mini boss fights at the end of each. This games play style will be more start level, play through level, reach end of level, then battle boss. Kind of like the old school NES and SNES linear games. Also I did away with all the random power ups and weapons. They are now drops from enemies. This one is about 50% finished and will be a free download from our site.

Untitled:

This game has not yet been named but the over all story and concept have been fleshed out. This one will utilize the new Ground Zero Engine I have been working on which is coming along very well. This will be a 2D side scrolling shooter. Currently Nonulok is working on the graphical side of things. More on this later.

Enguised Studios Arcade:

Not a game, but a collection of HTML 5 based games that we made. I am working on a small little gothic style side scroll adventure game to test the waters. Anything in this arcade collection will be free to play direct from the web page. I will also explain a little more on this later.

Until then, hope everyone has an excellent week and chat really soon......

Neuntoter

Monday, July 30, 2012

We're Alive

It has been a while since last post. Almost a month, ... Wow, that is a long time, so what have we been doing. Simple actually. We have been creating Tik Tok Tank into a new level (stage) based style game that will feature 10 stages. So when we are done (which is actually not too long from now) it will be a very classic type game were you travel from down to up to reach the end of the level and then proceed to the next. The very end of the game will feature a boss fight. Going to try to add some very minor story to game to allow it to flow a little better. It will also get a name change which is yet to be determined.

I have also started a new 2D engine which is actually coming along very nicely. Nonulok is currently working on some sprites for that one. It will be a sidescrolling shooter.

So more on both of these very soon.

Neuntoter

Tuesday, June 26, 2012

6-26-2012 Updates

OK, it's been a while and time for some updates......

So, we have this awesome contest that is about to start on Wed. that will be giving away some free stuff. Details can be found over at ModDB, but it basically boils down to, get contest version of demo, get one of the 3 top scores. take a screen shot or video of you final score before the game over screen goes away and then submit it to the email address enguisedStudios@yahoo.com, then win some free games.

This contest also marks the end of updates to the demo (which is from what I can tell pretty much bug free with an updated 7 minute timer) and focus on the actual paid for version which has been a little neglected as of late.

Things to do.

Finish the massive world so that you have alot of exploring that you can do.

Add more stages to the base selection.

Add a few more enemies and bosses. This will mean some fun tweaks to the code for some good efficient
loading and creation code.

Add a new gameplay mode. Surprises, I love surprises, what mode will this be??????

Update some of the sound FX.
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So far we at Enguised Studios are very excited and proud of what we have achieved and created. This has actually been a very fun journey thus far and can't wait to see where this takes us. We do wish for support and success so that we can continue our paths of keeping Tik Tok Tank a great fun game in the future along with releasing new fun titles that will allow our players to enjoy some great casual time spent in front of almost any power of computer whether it's a gaming rig or not.

I have a buddy over seas that is currently enjoying the demo because of his time crunch schedule and this game allows him to enjoy a few minutes here and there with out crazy time demands for gaming. It's this type of thing that keeps us going.

On that note, Thanks for all the interest everyone has shown and all the fun tales that we have been told about your experiences with Tik Tok Tank and hope the future of this game allows those tales of fun to be in larger quantities.

Neuntoter

Wednesday, June 13, 2012

Todays Work

Today I am working on the final release over world. There will be several of these in future versions but for the initial release there will be 1 sized 200x200 tiles. Also will be making about 5 more stages and fixing the 2x speed camera following issue.

Neuntoter

Saturday, June 9, 2012

Tik Tok Tank Finished Demo

The demo for Tik Tok Tank is now complete. I will be hosting the file for a short sneak peak Sunday night between the hours of 5pm - 7pm EST. This will be for those who want a short sneak peak before ModDB officially host it what should be Monday.

We will be on bug fixing and extra polishing duty for the next 2 weeks at least including specific ones that may be brought up by the demo users. After that we will be working on our first set of free content updates.

Neuntoter

Sunday, June 3, 2012

Tik Tok Tank Demo

Finally, the moment we have all been waiting for..... Du, du, duuuuu. Tik Tok Tank now has an official demo which will be submitted on ModDB/IndieDB tonight. It has pretty much most of the features the game will be initially released with along with only some of the content. We are hoping we can also set up a pre purchase which will give you all the updates as finished instead of release date.There will also be a pre purchase discount for those wanting to support us.

The demo will be a timed demo. Gameplay will go on for 5 minutes and then fall back to the title screen for you to go again for another 5. It will also feature a tiny example world map, not the completed full release world map which will be about 6x the size.

The more demo downloads we get the greater the discount will be when pre released. Anything over 500 downloads for the first week of the demo will make the discount $2 off of the $3 price tag. Anything less it will only be a $1 discount.

More details tonight.

Neuntoter

Friday, June 1, 2012

Some Big Excitement

Last night Nonulok and I sat down for a while working on some pretty sweet levels. We were having a blast both making them and play testing through them. A playable demo is in the works along with some communication to Steam is also very close. Taking a small guess I am hoping that the full submission happens this week end along with a finished demo.

The demo will be the full game as is but placed on a 5 minute timer and when finished bring up a "Thanks for Playing" screen then return you to the "Title Screen". 5 minutes with this game will (should) be enough time to experience some fun and help you decide if you think it is a good title to own or not. The going cost will be $3 and I, myself as a gamer, would pay and have paid more for this if I came across it and it were not my own.

To back up this statement. A little while back I purchased a game entitled "Snorms". It looked good, played a very short demo and fell in love. I bought it within 30 minutes of demo download and beating. Now I use this game as an example for several reasons.

1. Cost is $9, but is very well worth the cost.
2. Gameplay is slightly similar to the way some of Tik Tok Tank's levels play through.
3. The dev could and should get more for this but does not since he loves his project and wants to make it readily available to everyone, not just deep walleters but also wants to make future projects. And this is basically what we want to do also.

So, that's my little update and more updates will be following very close.

Thank You

Neuntoter

Tuesday, May 29, 2012

Desura Update

As of right now we have not heard any word from Desura about posting our game. So at this point we are going to finish up general sound FX and a good amount of initial release content. We will then release through Steam and continually give free content updates as they are completed. We are not planning any DLC content so anything created new for Tik Tok Tank will be a free update.

Any new updates we will keep you posted.

Neuntoter

Monday, May 21, 2012

Major Tik Tok Tank Updates

Nonulok and I put Diablo 3 aside for the weekend and worked some crazy magic on Tik Tok Tank. Revam the enemy sprites and created 2 new bosses, added water, new tiles for Base and Dungeon entries, new UI, a few new enemies. Thats just too name a few. A demo is now in the works along with the fact we submitted to Desura to get the alpha out there to everyone.

More updates to follow.

Neuntoter

Saturday, May 12, 2012

Major Tik Tok Tank Updates

So far there has not really been a user interface to the game. I had some text posted to the screen to give the info but it was not placed in any special or neatly displayed way. I have been working on a beta interface to at least use and get user feed back on. I have also updated a few of the enemies and now the game actually presents a bigger challenge than before while still retaining it's fun factor. After I am finished with these updates, a video will be shot, more up-to-date screen shots will be posted, and a game news update will happen. Thinking about how the alpha will be handled since that is very, very close.

Neuntoter

Saturday, May 5, 2012

Short Update

as you all may have noticed a slight slow down with the over all progression. No worries, we are just trying to get everything put together for Our (hoping) very soon release on Desura. More about this on Sunday when we should actually be done with this lengthy process.

Neuntoter

Saturday, April 28, 2012

My Mission Statement and Some Updates

What Enguised Studios means to me:

To me we are a small studio hoping to make some kind of difference to those that like games but do not have a lot of game time and for those that love those short but sweet addictive games. To me personally, I love Skyrim  as any other game playing RPG fanatic is concerned but 100+ hours seems to me a little crazy to me. When I play the game it is to seriously just wander around a little bit and kill some stuff then I quit. Not really the way the game is meant to be played, so in the long run a lot of the later game cool stuff I may never actually see. Now after using that game as an example I loved 2 great games in particular, Lord of the Rings: War in the North and Warhammer 40K: Space Marine. Very well told stories, played for about 8-10 hours, got to experience almost all the game had to offer and could go back and play again to enjoy the story (like reading a book or watching a good movie) all over again. These are the games that I myself prefer because you can enjoy it all with very little dedication.

So what does this mean as far as my game making goals. Simple, not everyone enjoys the "Skyrim's" that are out there simply because of the crazy dedication that is required. So with an answer to that, I would love to make more of the short but sweet style games that almost everyone can enjoy whether you are in a rush and only have 10 minutes or 2 or more hours to burn, our games should fit well into your lifestyle.

Of course Tik Tok Tank, being our very first commercial release, will not really contain a story per se but it will contain a great gameplay style and a great spin off game that will open up a great story. So it will act as a good get our feet wet, introduce us to the great gaming communities and show a little of what we can do and what we are here to try to accomplish.

Speaking of which. A small Tik Tok Tank update. I am putting a small hold on the major coding parts so I can work on finishing up some levels and additional content so we can give some meat to the game and get it out there for alpha stage testing. As stated previously we are going to try to get it on Desura's Alphafunding program to help us out a little and so you the fans can enjoy it a little sooner and watch it grow as a game along with us the devs. If we can make Desura a reality then we may even do a 2 week special were the first week it will only be a dollar before it goes to it's $2 alpha price.

Nonulok and I both have some big and extended plans for this game and hope that you all will join us in the journey to make this a great game and who knows, maybe even a classic.

Thank you

Neuntoter

Tuesday, April 24, 2012

Off Topic Post

Just reminding everyone that both Nonulok and I have separate blogs where we post game reviews and other interesting topics.



Will update more about Tik Tok Tank as more major updates and changes are made.

Neuntoter

Saturday, April 21, 2012

Next Weeks Plan

Well Nonulok and I are really trying to finish up a good number of things to get Tik Tok Tank into it's alpha phase. As far as I can tell alot of the major bugs have been weeded out and it's the small little ones that happen randomly are my main concerns. We are working on levels and enemies. I am also working on events. Such as when you drive into this area enemies will spawn, or an explosion will happen, kinda like a scripted event but with out the scripts. More like triggers.

Our main plan is to get enough content into the game that we can start selling it at a discounted price on Desura under the Alpha funding program and give content updates and of course bug fixes during this time.

Objectives:
Created Base levels: we are planning on having over 40 levels. Each stage has a pool of levels it will choose from. Eventually we plan to have at least 20 in each stage's pool. There are 4 stages, the 5th stage is always a boss level which we plan to have anywhere between 10 - 15 bosses, hence will be having 10 - 15 boss levels. We also plan on having at least 3 over worlds the game will choose between making the experience different every play through.

We also have sound FX planned as of right now the game is silent.

So during the alpha funding stage the game will be available with little content at a discounted price but will grow by a significant amount. Possible prices are $3 for final product and $2 for Alphafunding discount price. We will always support all of our titles after final release whether it's bug fixes, minor content updates etc....

Nothing as of yet is carved in stone but these have been the running numbers and plans for this title. We appreciate the following and interest everyone has shown and hope everyone shows their support by getting the discounted alpha release so we can continue to make Tik Tok Tank better and continue on making fun games that will keep you all entertained for hours in the future.

Enguised Studios

Neuntoter/Nonulok

Friday, April 13, 2012

Tik Tok Tank's AI

Just a small update on the AI situation with Tik Tok Tank.

Basically it is finished (not including boss AI which will all be scripted per boss) and running very smoothly. Enemies walk around patrolling until you come within eyesight or hit them with weapon fire. At that point they will engage in combat by shooting at you and hunting you down. They will also let out a shout that will get the attention of any other enemy within earshot distance.

This right now is working smoothly for about 120 enemies on screen and in world at the same time and running on a 1Ghz 2X core laptop. I believe that these numbers will most likely be the cap for levels since that is kinda high and already provides for some fun battles.

I will be working on scripted sequencing next. So triggers will set off explosions, unlocking doors, spawning enemies, stuff like that. Hopefully we will also have some more levels made soon so we can put the game under Desura's Alpha funding program and allow those that want to play early and receive free updates. It's been some really exciting times and the closer it comes to release the more excited we get.

On that note, have a fantastic weekend.

Neuntoter

Thursday, April 5, 2012

Fun Updates

Well, it seems that are logo image and background image broke, so it goes, very weird......
Edit: Messed with the images and re-up'ed some of it. Should work now. -Nonulok

As far as the updates, alot of the core code is actually finished. Now we are creating the special events and triggers and some visual FX along with updating the node pathing to be more extensive and very invisible to the player. So with this comes updating the hell out of the level editor, which hasn't really been touched since before working on the main engine itself.

So far I did add some sweet changes to the editor to help streamline dev time better. And later tonight should be more updates to the interface and then adding all the "Coded" events to the editor.

Nonulok is working on some sweet boss sprites and screens. The sprite task this time around is not as intensive as last time (DooM 2D) since the amount of sprite animation is low. (most is coded) But the sprites themselves will be some crazy detail and bad ass.

Neuntoter

Wednesday, March 28, 2012

AI .... So Much Fun

So currently working on the background mechanics on AI and other things involving the dumbness ... err, I mean smarts of the enemy. AI is a fun and annoying thing to work on. Since you try to make the "enemy" seem like they know what they are doing without making it too predictable and yet the minor randomness that comes with it can break and not always show it's ugly head when a bug or glitch is in the code. Ah, good times.

Like I said, AI ..... So much fun.

Well, that is where we are at and making some really good progress.

Neuntoter