Showing posts with label Demo. Show all posts
Showing posts with label Demo. Show all posts

Saturday, June 9, 2012

Tik Tok Tank Finished Demo

The demo for Tik Tok Tank is now complete. I will be hosting the file for a short sneak peak Sunday night between the hours of 5pm - 7pm EST. This will be for those who want a short sneak peak before ModDB officially host it what should be Monday.

We will be on bug fixing and extra polishing duty for the next 2 weeks at least including specific ones that may be brought up by the demo users. After that we will be working on our first set of free content updates.

Neuntoter

Sunday, June 3, 2012

Tik Tok Tank Demo

Finally, the moment we have all been waiting for..... Du, du, duuuuu. Tik Tok Tank now has an official demo which will be submitted on ModDB/IndieDB tonight. It has pretty much most of the features the game will be initially released with along with only some of the content. We are hoping we can also set up a pre purchase which will give you all the updates as finished instead of release date.There will also be a pre purchase discount for those wanting to support us.

The demo will be a timed demo. Gameplay will go on for 5 minutes and then fall back to the title screen for you to go again for another 5. It will also feature a tiny example world map, not the completed full release world map which will be about 6x the size.

The more demo downloads we get the greater the discount will be when pre released. Anything over 500 downloads for the first week of the demo will make the discount $2 off of the $3 price tag. Anything less it will only be a $1 discount.

More details tonight.

Neuntoter

Saturday, February 4, 2012

Taking Down Download Links

So as Neuntoter has posted, we were contacted by ID Software directly about some possible copyright issues. I've been surfing around the Internet to remove all links to our game in its current state, but I'm not perfect. I'm making this post to possibly get some help. To anyone reading this: If you see a link to our game still alive somewhere out there, please contact us. Either post a comment here or e-mail me at nonulok@gmail.com. I've either taken down links or e-mailed content managers/webmasters to take down links, but I can't possibly hit every website ever.

This isn't all bad though. We're working on new things as well as getting some new graphics for what used to be the Doom game so we can get that back out there. We've seen hundreds of downloads, had some good feedback, and even got so well known that the president of ID Software personally contacted us. It wasn't great news, but it shows we're starting to actually matter. So thank you people of the Internet. Without word of mouth, our work would have gone nowhere and died shortly after starting. We've never paid for any kind of advertising and have had a budget of pretty close to $0.00 through this whole thing and none of that would have been possible without people taking an interest in what we're doing. So thank you again to you, Internet people, for all the support. We'll have something new up for download ASAP. Promise.

Nonulok

Saturday, December 3, 2011

Demo is Released to the Masses

Today is a big day for us. The games (DooM 2D) demo is finally live for all to play and try out. The demo, once again, is gameplay, level design, and game flow. Once Episode 1 is released the level detail will be amped up greatly along with sounds.

Click Here for Download

Download and follow the install txt file. very straight forward.

Thanks all for sticking with us. we will soon be posting pics and other fun stuff.

Neuntoter

Download link fixed. -Nonulok

Friday, December 2, 2011

Quick Update

Just trying to get some more sound effects before it posts live (the demo). So in all honesty it should be out tonight which when it does go live I will make another post with the link.

Neuntoter

Thursday, December 1, 2011

Demo Release

Oh, 1 day away and so excited. So far receiving some really good feedback from our testers. alot has been either updated to be smoother and better for gameplay and just added to change some stuff up for the new demo players. I have some big plans for this project in the future that will keep it simple, fun but hopefully addicting. Do not want to give too much away but will say that it should bring some back into the day lol if you know what I mean.

Neuntoter

Monday, November 28, 2011

Just a Few Days

Goes out to the masses in a few days (Friday), getting pretty amped up about it. So far I have heard positive things about it along with some annoyances, which I am currently smoothing out. The Demo release will (should) be free of these annoyances and a little prettier than the beta demo.

Neuntoter

Friday, November 25, 2011

A Little Late But Finally Out

This would be an official milestone.

The game (beta demo) is finished and sitting on a file server. Right now it is limited but will be full access next Friday to the masses. I am taking a risky guess but believe the Episode 1 release will be within 3 weeks, along with that we will try a 2 - 3 week release per episode but we will have to see how that goes.

Neuntoter

Sunday, November 20, 2011

Crunch Time!

It's the night before our game's demo is released and we're staying up till it's done. This release WILL be coming out on Monday even if we have to stay up all night to finish it. We don't have that much left to do. Most of it is fixing a few graphical glitches and adding a few new animations. The coding is pretty much done...for now. The big thing is going to be level design. We have one level pretty much done and hope to get at least 2 more done for release. We're going to start with a limited release to a few select people for bug testing, then it's going live for all! Check back for a MediaFire link (or similar site) after a few days when we know everything is at least functional.

-Nonulok

P.S.
If you want to be a tester, E-Mail me at nonulok@gmail.com

Saturday, November 19, 2011

Right On Schedule

Just like I stated last post, both Nonulok and I are right on schedule with the Demo Release. With a few modifications, It is being released as a Beta Demo. We will be selecting 6 or so testers. It will be released Monday 11-21-2011 to the testers. If all goes well with that, then it will go live to the masses within the same week.

What the Demo is:
A dumbed down version of the official Episode 1 release.

And what does that mean exactly?
Level detail will be minimal. Decor to bring out atmosphere will not fully be in place. Stages will be a little shorter. GFX may change.

What will stay the same from the Demo to the Episode 1 release?
The core of the gameplay mechanics.
The overall layout of the initial level pieces.
The animations and effects. (this also includes characters)

so essentially the demo is to test how the game is played on levels that will really exist and not just a "Tech Demo" level showing off capabilities. I believe that when showing off what an engine can do and then receiving a game that is totally different than your first go at it can be both very misleading and kill the experience. Both of which we do not want to do.

So recap. Demo = short level to test overall gameplay and control. Episode 1 release will be longer and better in visual appearance.

Neuntoter

Monday, November 7, 2011

Current Activities

Alright, a quick update as far as were we are and what we are doing.

DooM 2D:
Designing levels, polishing up some sprites. As far as the engine that runs the game minor tweaks will be happening here and there to fix or should I say optimize enemy AI a little more. Polish up the collision detection. And we still need to add music (which the demo will not have). But a 3 level demo is on it's way withing the next few weeks. I can actually guarantee that it will be out before December.

I will dub thee engine Basic 2D. That will be because the way it was programmed was mainly as a one style game sorta engine. We will release a few more games based upon this engine but that will bring us into the next topic.

Ground Zero Engine:
This I actually started the ground work on yesterday. This will be much more of a modular engine to keep it very versatile with how we will be able to utilize it. I am naming it Ground Zero because I am making it modular with the knowledge of when I want to test a new concept, there is my new module. So it will be used as a testing ground also. With this engine I am hoping to bring in more life as in FX, physics, and the likes. This engine will also be 2D. I believe our first mini game may actually be released as a personal test of mine while working on this engine, so the mini game will have some new features that DooM 2D will not be receiving.

That's it for now, all have a wonderful day

Neuntoter

Friday, November 4, 2011

Now for a big announcement

Nonulok and I both sat down and discussed the future of DooM 2D, and it came to this. We believe the game will do well as an episodic style game release. This will allow us to continue on making regular level releases on it, while improving it and start working on our commercial release game all at the same time and not kill quality in any of the products. Now with that being said we both drew up some levels that will act as the introduction for the on going story line that will be DooM 2D. With where everything sits at right now I would not be surprised to see something official in about 2 weeks or so. The demo will still be released as a short version of the first few levels release just to get all of your feet wet.

Questions, please ask away and leave comments.

Neuntoter

Monday, October 24, 2011

Big Announcement, Well... Sorta

I kinda took a step back from the programming end as a break I guess you could say. last thing I was working on was per pixel collision detection (Fun, fun). IMO, the game runs more than good enough to at least release a short demo of it to the public. Nonulok and I have to sit down and design the levels and add the music. After we release it there will of course be updates to it as we improve our engine and start to work on our new game which will be a very original title. The whole mini games thing will also start to happen so we did not forget about that.

I have also been working on an epic texture pack for Terraria based off the Castlevania series. It is actually turning out really well. More on that when I have a few more things completed. Well thats the update for now, thanks everyone.....

Neuntoter