Showing posts with label Sprites. Show all posts
Showing posts with label Sprites. Show all posts

Wednesday, September 21, 2011

Random Animations

So I've been working on some new animations for the characters that are already in game. The plan right now is to have 5 animations that can be randomly called when each enemy dies as well as (hopefully) 5 animations for when the enemies are idle. This system will be based on 2 random numbers generated for each character. At least, that's how it's currently being worked in. This might change. So far, I've been focusing on the Former Human's animations since he's kind of the canon fodder enemy of the game. Currently he has 3 unique death animations and 2 idle animations. I've made more, but that's how many of those I'll actually use and look decent in game. More on this later when I have more of it done.

Nonulok

Wednesday, August 31, 2011

More Sprite Info

To help my buddy Nonulok out with the whole side step issue, I believe I have a very nice elegant solution. I do want guns that aim at the mouse curser and up until now it always looked a little silly the way I was doing it.But it just now dawned on me a sweet solution. The head will angle a little and so will the body, (both being separate sprites) The gun/arm sprite and legs will also be separate sprites . this will allow for the whole aiming thing to happen without the overall need for a side stepping animation. I am not the sprite guy so this may be something Nonulok and I team up on, but a solution none the less it is which I think will look nice and fluid like on screen.

Neuntoter

Tuesday, August 30, 2011

Yay Graphics!

So I figured I'd make a quick post here since I can't seem to sleep. Graphic production has come to pretty much a complete stop as I've taken up some jobs for the game that are much more work than I anticipated. The two biggest: The "facing the screen" sideways walk the player has to do and the Former Human's handgun. The original Doom never had any reason to show the player strafing, so those animations need to be completely custom made. The Former Human's handgun is just annoying. Drawing human arms in correct proportion is apparently ridiculously difficult for me. It's coming along, but slowly. I've done plenty of editing of sprites in very short amounts of time, but making completely new frames out of existing frames that aren't really that close to what I need isn't as easy as I had thought. Sorry, just needed to rant about that. I'm closing Photoshop and attempting to go to bed again. 1337 dr34m5, internet.

-Nonulok