As far as coding goes I did get some bugs and glitches fixed last night and made some headway on things that needed added. The development is still going smooth. AI is being touched in small pieces while I tackle other things such as world counters that will start events and things like that.
Currently we have a few enemies just for testing purposes for path detection testing and such. We will have more to come of course when Nonulok and I can dedicate some serious time into patterns for enemy attacks and movement to really vamp up the excitement.
Well, that's all for now