Monday, November 5, 2012
One of them may even be available as a demo this weekend. (oooh, what fun). When we do demos, they are tech demos of the games functions and playstyle, so the play level will not be all fancy and super challenging but you will get a good idea on how the game will play. Also this will give you guys the chance to suggest level layouts and ideas to us on our facebook page.
Remember we design games for the gamers and would love to make awesome games for all of you. The best way to do this is by hearing what you have to say and then implementing it.
Saturday, October 13, 2012
Wednesday, September 19, 2012
Right now Tik Tok Tank and Tank of Fortune are being ported to the web and we are also (still) working on Neuntoter's Adventure for the web.
Thanks for your support
Sunday, September 16, 2012
Well, that's it for now.....
Monday, August 20, 2012
Because of how out of the box this game was, we will be putting it's updates on hold. Both Nonulok and I believe it's a fun little game to play but the downloads are showing that it did not do as well as we planned. So until we build further momentum from other games, this one is on hold. Trust me though, this one will have tons of more crazy things and fun added when it makes it's return.
Tank of Fortune:
Basically, this is a re-work of Tik Tok Tank. This game will consist of ten levels with mini boss fights at the end of each. This games play style will be more start level, play through level, reach end of level, then battle boss. Kind of like the old school NES and SNES linear games. Also I did away with all the random power ups and weapons. They are now drops from enemies. This one is about 50% finished and will be a free download from our site.
This game has not yet been named but the over all story and concept have been fleshed out. This one will utilize the new Ground Zero Engine I have been working on which is coming along very well. This will be a 2D side scrolling shooter. Currently Nonulok is working on the graphical side of things. More on this later.
Enguised Studios Arcade:
Not a game, but a collection of HTML 5 based games that we made. I am working on a small little gothic style side scroll adventure game to test the waters. Anything in this arcade collection will be free to play direct from the web page. I will also explain a little more on this later.
Until then, hope everyone has an excellent week and chat really soon......
Monday, July 30, 2012
I have also started a new 2D engine which is actually coming along very nicely. Nonulok is currently working on some sprites for that one. It will be a sidescrolling shooter.
So more on both of these very soon.
Tuesday, June 26, 2012
So, we have this awesome contest that is about to start on Wed. that will be giving away some free stuff. Details can be found over at ModDB, but it basically boils down to, get contest version of demo, get one of the 3 top scores. take a screen shot or video of you final score before the game over screen goes away and then submit it to the email address enguisedStudios@yahoo.com, then win some free games.
This contest also marks the end of updates to the demo (which is from what I can tell pretty much bug free with an updated 7 minute timer) and focus on the actual paid for version which has been a little neglected as of late.
Things to do.
Finish the massive world so that you have alot of exploring that you can do.
Add more stages to the base selection.
Add a few more enemies and bosses. This will mean some fun tweaks to the code for some good efficient
loading and creation code.
Add a new gameplay mode. Surprises, I love surprises, what mode will this be??????
Update some of the sound FX.
So far we at Enguised Studios are very excited and proud of what we have achieved and created. This has actually been a very fun journey thus far and can't wait to see where this takes us. We do wish for support and success so that we can continue our paths of keeping Tik Tok Tank a great fun game in the future along with releasing new fun titles that will allow our players to enjoy some great casual time spent in front of almost any power of computer whether it's a gaming rig or not.
I have a buddy over seas that is currently enjoying the demo because of his time crunch schedule and this game allows him to enjoy a few minutes here and there with out crazy time demands for gaming. It's this type of thing that keeps us going.
On that note, Thanks for all the interest everyone has shown and all the fun tales that we have been told about your experiences with Tik Tok Tank and hope the future of this game allows those tales of fun to be in larger quantities.
Wednesday, June 13, 2012
Saturday, June 9, 2012
We will be on bug fixing and extra polishing duty for the next 2 weeks at least including specific ones that may be brought up by the demo users. After that we will be working on our first set of free content updates.
Sunday, June 3, 2012
The demo will be a timed demo. Gameplay will go on for 5 minutes and then fall back to the title screen for you to go again for another 5. It will also feature a tiny example world map, not the completed full release world map which will be about 6x the size.
The more demo downloads we get the greater the discount will be when pre released. Anything over 500 downloads for the first week of the demo will make the discount $2 off of the $3 price tag. Anything less it will only be a $1 discount.
More details tonight.
Friday, June 1, 2012
The demo will be the full game as is but placed on a 5 minute timer and when finished bring up a "Thanks for Playing" screen then return you to the "Title Screen". 5 minutes with this game will (should) be enough time to experience some fun and help you decide if you think it is a good title to own or not. The going cost will be $3 and I, myself as a gamer, would pay and have paid more for this if I came across it and it were not my own.
To back up this statement. A little while back I purchased a game entitled "Snorms". It looked good, played a very short demo and fell in love. I bought it within 30 minutes of demo download and beating. Now I use this game as an example for several reasons.
1. Cost is $9, but is very well worth the cost.
2. Gameplay is slightly similar to the way some of Tik Tok Tank's levels play through.
3. The dev could and should get more for this but does not since he loves his project and wants to make it readily available to everyone, not just deep walleters but also wants to make future projects. And this is basically what we want to do also.
So, that's my little update and more updates will be following very close.
Tuesday, May 29, 2012
Any new updates we will keep you posted.
Monday, May 21, 2012
More updates to follow.
Saturday, May 12, 2012
Saturday, May 5, 2012
Saturday, April 28, 2012
To me we are a small studio hoping to make some kind of difference to those that like games but do not have a lot of game time and for those that love those short but sweet addictive games. To me personally, I love Skyrim as any other game playing RPG fanatic is concerned but 100+ hours seems to me a little crazy to me. When I play the game it is to seriously just wander around a little bit and kill some stuff then I quit. Not really the way the game is meant to be played, so in the long run a lot of the later game cool stuff I may never actually see. Now after using that game as an example I loved 2 great games in particular, Lord of the Rings: War in the North and Warhammer 40K: Space Marine. Very well told stories, played for about 8-10 hours, got to experience almost all the game had to offer and could go back and play again to enjoy the story (like reading a book or watching a good movie) all over again. These are the games that I myself prefer because you can enjoy it all with very little dedication.
So what does this mean as far as my game making goals. Simple, not everyone enjoys the "Skyrim's" that are out there simply because of the crazy dedication that is required. So with an answer to that, I would love to make more of the short but sweet style games that almost everyone can enjoy whether you are in a rush and only have 10 minutes or 2 or more hours to burn, our games should fit well into your lifestyle.
Of course Tik Tok Tank, being our very first commercial release, will not really contain a story per se but it will contain a great gameplay style and a great spin off game that will open up a great story. So it will act as a good get our feet wet, introduce us to the great gaming communities and show a little of what we can do and what we are here to try to accomplish.
Speaking of which. A small Tik Tok Tank update. I am putting a small hold on the major coding parts so I can work on finishing up some levels and additional content so we can give some meat to the game and get it out there for alpha stage testing. As stated previously we are going to try to get it on Desura's Alphafunding program to help us out a little and so you the fans can enjoy it a little sooner and watch it grow as a game along with us the devs. If we can make Desura a reality then we may even do a 2 week special were the first week it will only be a dollar before it goes to it's $2 alpha price.
Nonulok and I both have some big and extended plans for this game and hope that you all will join us in the journey to make this a great game and who knows, maybe even a classic.
Tuesday, April 24, 2012
Saturday, April 21, 2012
Friday, April 13, 2012
Thursday, April 5, 2012
Edit: Messed with the images and re-up'ed some of it. Should work now. -Nonulok
Sunday, April 1, 2012
It's currently not too populated. We have to wait for Indie DB to accept our page before we can add any real content. Once that happens, this post will be modified with a few more details. Or maybe there will be another post altogether, who knows?
Wednesday, March 28, 2012
Tuesday, March 20, 2012
Thursday, March 15, 2012
Saturday, March 10, 2012
Thursday, February 23, 2012
Edited by Nonulok: My eyes! How did you pass English class?
Wednesday, February 15, 2012
Re inventing the platformer is... well.. almost impossible, but with that said making a good one is not. Our intentions with this new engine is not to pull off anything super new with platformers in general but to help mix a good steady paced platforming gameplay with a good challenging paced shooter. Unlike the previous shooter we introduced, (DooM 2D) we will be bring a ton more features to the table this time around. Including some very common features found in standard platforming games today.
Ladders: DooM 2D had them, but they were coded like platforms. This time around you actually can climb and descend them like a normal ladder.
Two styles of platforms. Ones you can jump up through and jump down through and the kind that only lets you jump up through.
Water: Not sure how much it will come into play for our current game but swimming will be in this game with basic water physics. Mostly slowing movement and making jumping higher. Who knows :)
Slopes: Thats right, not everything will be blocks anymore. Currently we have 45 angles working. We may make some more variants but also this time around the world tiles are smaller to make design decisions more precise and less blocky.
Different ways of animating the world, characters and items. This will hopefully bring our worlds a little more too life, water will move, barrels may have a fire burning on the inside for extra décor reasons. The player's animations will be made of several different sprites to make more dynamic motions. These are just a few examples.
Conveyor style blocks. These are very common in platformers and for many reasons. They always play into adding extra obstacle and friction to a characters movement.
Basic physics: Let me explain this one a little. Not using Phys-X or Havoc, nor are we trying to achieve such awesomeness but we are however going to get objects to be push-able, maybe even roll down hills. Using boxes and barrels as stepping blocks to get to higher levels. Things like that. Maybe even explosions pushing objects away. That portion depends on time really. (if we have it or not)
Better detailed levels: This is made available now since I have also made a lovely level editor which is proving to be tremendous help thus far. Along with detailed levels, this engine is also fully capable of top down levels. Hmm... the possibilities.
Well, that was a big post about progress and up-coming features. I will let you all sit on that and soak it in while we make this all work and get the game closer to beta. Till next time......
Saturday, February 4, 2012
This isn't all bad though. We're working on new things as well as getting some new graphics for what used to be the Doom game so we can get that back out there. We've seen hundreds of downloads, had some good feedback, and even got so well known that the president of ID Software personally contacted us. It wasn't great news, but it shows we're starting to actually matter. So thank you people of the Internet. Without word of mouth, our work would have gone nowhere and died shortly after starting. We've never paid for any kind of advertising and have had a budget of pretty close to $0.00 through this whole thing and none of that would have been possible without people taking an interest in what we're doing. So thank you again to you, Internet people, for all the support. We'll have something new up for download ASAP. Promise.
Saturday, January 28, 2012
Friday, January 20, 2012
During my 3 glorious days off from work I have been working with various techniques for more efficient coding practices. I have learned some very valuable styles that will carry over to the new engine. These new techniques actually got me all excited and refreshed with a new outlook for the up and coming projects we will be offering to our community. Right now we will have some of our main things on hush hush while we work on them. The future in my opinion looks very promising indeed and I am glad that I chose this path to join and help bring new visions of fun to the ever increasing and diverse gaming community.
Tuesday, January 17, 2012
This site is in Russian, so if you have to translate the page to navigate.
Here are the links:
DooM2D Forever - Site
English Version Download - DooM 2D Forever game
Monday, January 16, 2012
Now you guys and gals can see why I decided to do a rehash of the engine mid production.
Friday, January 13, 2012
Monday, January 9, 2012
I will also be working on a small project as I work on the new engine to show off some of the minor updates and to keep some fresh gameplay out there from us.
That is it for now and hope everyone had a safe and fun holiday and until next time.
Wednesday, January 4, 2012
Now time for the request. I really would like to see some comments left about how you are either enjoying the demo or hating it and why for either situation. The reason I ask this is so it can become better. And also for some bugs or glitches that might be on a per machine basis. Trust me, I hope all that tried have actually got to play the game. I have had to instances that someone who downloaded has not been able to play do to not being able to install XNA 4.0 or .Net 4.0. I would love to help get this resolved but can't if I don not know any details or even if it is happening at all.
And not only that we would just love to hear from you.