I kinda took a step back from the programming end as a break I guess you could say. last thing I was working on was per pixel collision detection (Fun, fun). IMO, the game runs more than good enough to at least release a short demo of it to the public. Nonulok and I have to sit down and design the levels and add the music. After we release it there will of course be updates to it as we improve our engine and start to work on our new game which will be a very original title. The whole mini games thing will also start to happen so we did not forget about that.
I have also been working on an epic texture pack for Terraria based off the Castlevania series. It is actually turning out really well. More on that when I have a few more things completed. Well thats the update for now, thanks everyone.....
Monday, October 24, 2011
Tuesday, October 18, 2011
Nonulok and I ended up talking more business end then we anticipated, We now have a company name and some sound statements about the company and its goal for the gaming community. So unfortunately we did not get the video completed. But it should be this wed. that it will be posted. It will be short (compared to last one) but will go over the updates.
Saturday, October 15, 2011
not just yet so please no nude dancing in the streets or anything. This Sunday, Nanulok is coming over so we can record and edit a short but sweet video of the updates since last video and explain their functions. Show you some play footage and get people ramped up for the game itself. We are both very excited that we are this far and the progress we are making with this. We do want to thank everyone that has and will continue to tell others about this and those who are waiting for its release. Now not stating any release dates but it should not be too much longer.
Wednesday, October 12, 2011
Particle emitters and enemy spawners.
The Particle Emitters will be for some sweet multi-particle effects. Ex, smoke trails, fire (not based off sprite animation) etc. should be cool.
The Enemy Spawners, .. we all know what these are and do, need I say more. These will work wonders for boss fights. Adding kindle to the fire never has been so easy ... whu ha ha ha.
Tuesday, October 11, 2011
Kind of torn here. lots of enemies with lesser life or less enemies with more life for better battles. I know they both have their advantages and disadvantages which is why this is a tough decision. The coding makes this a very easy change so no extra programming time for this type of choice, it's more a level design type matter. Hell, we could even mix the two and make some levels have crazy battles and others levels like Contra style were you just go through it killing tons of guys. Hmmm, Think I just answered my question. Please, let me know what your thoughts are on this matter.
Wednesday, October 5, 2011
Nonulok and I have been looking into a few forums now and will really soon. The name we will use in the forums will not be our individual names but the "Company" chosen name instead. that is why we are taking a little to make this work, that and he works crazy hours thanks to his "wonderful" place of work. any ways, thats it for now new posts coming really soon about the new updates and new this and new thats.