Friday, September 23, 2011

Progress Update

Code wise I actually took a mini break but am back on full force. between trying to put the finishing touches on the "Mini Game" and adding some new things to DooM it does kinda get a little, crazy and fun in very interesting ways. I myself can not wait to get ahold of the new death and idle animations. Nonulok does some great work and the random aspect of how they will die and just not being the same thing over and over will some some extra excitement to the game. The code is actually fully in place for deaths, idle, and hit particles (meaning upon being hit, they will bleed differently everytime). so this will be uber cool.

Neuntoter

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